Complete rules and strategy guide for 3 of Spades
3 of Spades is a trick-taking card game for 5–7 players. Each round, one player wins a bidding auction, secretly forms a team by calling cards held by other players, selects a trump suit, and then tries to win enough point cards to meet their bid. The twist: teams are hidden until called cards are played.
Goal: Be the first player to reach the target score (default: 500 points) across multiple rounds.
The game uses a standard 52-card deck. Before dealing, a few low-value cards are removed to ensure equal distribution:
| Players | Cards Each | Cards Removed | Teams |
|---|---|---|---|
| 5 | 10 | 2♣, 2♦ | 3 vs 2 |
| 6 | 8 | 2♣, 2♦, 2♥, 4♣ | 3 vs 3 |
| 7 | 7 | 2♣, 2♦, 2♥ | 4 vs 3 |
Removed cards are shown to all players. The dealer rotates clockwise each round.
After cards are dealt, players bid for the right to lead the round:
⚠️ Risk: If your team fails to reach the bid amount, the opponent team scores your bid amount instead. Bid carefully!
The bid winner forms their team by calling cards they do NOT hold:
💡 Key Mechanic: Teams are revealed only when a called card is played during a trick. This creates tension — you don't know who your allies are until mid-game!
The bid winner leads the first trick. Play proceeds clockwise:
Card ranking (high to low): A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2
All tricks are played until hands are empty. No early termination.
| Card | Points |
|---|---|
| 3♠ (Three of Spades) | 30 |
| Each Ace, King, Queen, Jack, 10 | 10 |
| Each 5 | 5 |
| All other cards | 0 |
| Total in deck | 250 |
Important: Scores are tracked per player (not per team), since teams change every round.
The game continues round after round until a player reaches the target score:
The player with the highest score when the target is reached wins. If multiple players cross the target in the same round, the highest score wins.
Count your point cards and high cards. A hand with 80+ points and a strong suit is worth bidding aggressively. Don't overbid — failing costs you the bid amount.
Call Aces and Kings — they're likely held by players with strong hands who can help you win tricks. Call from suits where you're weak to diversify team strength.
Choose the suit where you have the most high cards (especially Ace). If you hold the 3♠, consider making Spades trump to protect it.
Lead Aces early to guarantee wins. Save trump for high-value tricks. If your teammate is winning a trick, dump your highest point cards to feed them points.
Watch what others play. If someone plays a high card to support the bid team, they might be a secret teammate. Track which suits players are void in.
If you're a secret teammate, consider holding your called card as long as possible. The longer teams stay hidden, the harder it is for opponents to coordinate.
| Trick | One round of play where each player plays one card. The highest card wins the trick. |
| Trump | The suit chosen by the bid winner. Trump cards beat all non-trump cards. |
| Led Suit | The suit of the first card played in a trick. Other players must follow this suit if they can. |
| Void | Having no cards of a particular suit. When void in the led suit, you can play any card. |
| Called Card | A card named by the bid winner during team formation. The holder is secretly on the bid winner's team. |
| Bid Amount | The number of points the bid winner's team must win to score. Ranges from 150 to 250. |